BOARD GAMES @ THE LIBRARY
Board Games @ Your Library!
We are excited to be offering board games for check out at McMinnville Public Library!
- Must be checked out and returned to McMinnville Public Library.
- Can be checked out for a week.
- Can be placed on hold and renewed.
- Limit to 3 games per family at a time.
Here is a comprehensive list of the available games, with links to the library catalog:
RECENTLY ADDED AS OF APRIL 23, 2017:
- Apples to Apples Junior
- Candy Land
- Chutes and Ladders
- Enchanted Forest
- Froggy Boogie
- Gobblet Gobblers
- Hoot Owl Hoot
- Minecraft Card Game
- Monopoly Deal
- No Stress Chess
- Stone Soup
- Sum Swamp
RECENTLY ADDED AS OF DECEMBER 9, 2016:
- Android netrunner
- Animal upon animal
- Battle line
- Camel up
- Carcassonne the Discovery
- Dragonwood: a game of dice & daring
- Dread Pirate: the ultimate family adventure game
- Klaus Teuber's Catan: trade, build, settle
- Monopoly Junior
- My very first games: First orchard
- New World: a Carcassonne Game
- The Oregon Trail: card game
- Qwixx: a fast family dice game
- Race for the galaxy
- Small world: it's a world of slaughter, after all!
- Time's up: title recall
- World's Fair 1893
For 2-7 players. Duration of play: 30 minutes. Game takes place over 3 Ages, each using one of 3 card decks. Each player uses 6 cards per Age to build their city and Wonder. At end of third Age, player with the most victory points wins. Ages 10 and up.
Anomia where common knowledge becomes uncommonly fun.
For 3 to 6 players. Anomia is simple. Players flip cards in turn until the symbols on two players' cards match. Matching players must race to give an example of the category on their opponent's card. Whoever blurts out a correct answer first wins their opponent's card, and drawing continues. Ages 10 and up.
Battle sheep : flock to greener pastures
Designed by Francesco Rotta For 2-4 players. Game duration: 15 minutes. Opposing sheep herds go head to fluffy head in this quick moving strategy game. The goal is to have your herd occupy the most pastures. Key Features: High replay value: build a unique game board with every new game! ntroduces kids to abstract thinking and strategy. The humorous sheep illustrations add a fun personality to the game. Ages 7 to adult.
Beat the parents.
For 2 or more players. Family trivia battle. Go head to head in this supercharged family trivia game that is more than just a battle for the finish line. Ages 6+.
For 2 to 5 players. Playing time: 30 minutes. The players draw cards from a card supply in the middle of the table. During the game, the players try to specialize in a few colors, beacuse at the end of the game, a player can score plus points for only 3 colors, the rest score minus points. The more cards a player has of a color, the more points he scores. The player with the most points wins. Ages 8 and up.
For 3-6 players. Duration of play: 30 min. Dixit is an exciting game of storytelling through imagination and clues. The 84 artistically designed cards tell a different story for every individual and put creativity to the test! Aged 8+.
Exploding kittens : a card game for people who are into kittens and explosions and laser beams and sometimes goats
Duration of play: 15 minutes. For 2-5 players. "Players draw cards until someone draws an exploding kitten, at which point they explode, they are dead, and they are out of the game -- unless that players has a defuse card, which can defuse the kitten using things like laser pointers, belly rubs, and catnip sandwiches. All of the other cards in the deck are used to move, mitigate, or avoid the exploding kittens."--Container. Ages 7 and up.
Forbidden Island adventure ... if you dare.
For 2-4 players. Duration of play : 30 minutes. Forbidden Island : secluded retreat of the ancient empire of the Archeans, and hiding place of the Archeans' 4 treasures. Your team of adventurers must work together to keep Forbidden Island from sinking in order to have time to capture the 4 treasures. Ages 10+.
For sale : the game of property and prosperity
Duration of game: 20-30 minutes. 3-6 players. "One man's castle is another man's cardboard box (or maybe his RV, treehouse, igloo, or skyscraper). In this fast-paced game of bidding and bluffing to get the highest-ranking properties, it isn't how much you pay for the properties, it's how much you sell them for. Manage your money wisely during the bidding and property acquisition phase, then outsmart (or just outguess) your rival tycoons during the selling phase. Be the richest real estate mogul at the end of the game to win!"--Container. Ages 8 and up.
Jack Degnan's word on the street junior the wacky tug of words.
For 2-8 players. 20-30 minutes per game. Players divide into two teams. Team members must agree on a word that matches the catagory on their drawn card. The letters of the word allow them to pull letter tiles over to their side of the street; then the other team tries to pull them back after drawing a card. Repeat until the first team to capture eight letters wins the game. Ages 8 and up.
King of Tokyo
Duration of game: 30 minutes. For 2-6 players. "Play a GigaMonster on a rampage, destroying everything in his way! Roll the dice to get the best combinations to heal yourself, to attack, to buy special cards, or to gain Victory Points. It's up to you to choose the best tactic so you can become King of Tokyo just in time to get rid of all your opponents in one devastating attack... The first to gain 20 Victory Points - or the last Monster standing - wins the game."--Container. Age 8 and above.
Loot the plundering pirate card game
For 2 to 8 players. Mensa Select, national competition winner. Playing time: 20 min. "Set sail for an exciting adventure of strategy and skullduggery in this captivating card game. Storm your opponents' merchant ships and seize valuable treasure. But watch your back, matey--plundering pirates are out to capture your ships as well! The player with the most loot rules the high seas."—Container Ages 10 and up.
For 2-6 players; approximate play time, 10-15 min. The object of the game is to cross the finish line first using the colored dice to direct your car. Ages 5 to 99.
For 3-5 players. Playing time: ca. 20 min. Players compete to have the lowest total value in cards. Each turn, a player will have to take a card, but may pass by placing a chip on the card. Whoever then takes the card gets the chips as well, and more opportunities to pass on high value cards. For ages 8 and up.
For 2-4 players. Duration of play: 45 minutes. In this game, players collaborate as members of a disease-fighting team combating four deadly diseases. The team travels around the world to stop the infection and develop resources for the cures. Players win by discovering cures for the four diseases, but lose if they do cannot do so fast enough or if they fail to effectively keep the number of infections in check. Age 13 & above.
Qwirkle mix, match, score and win!.
For 2 to 4 players. Players attempt to score the most points by building lines that share a common attribute, either color or shape. Ages 6 and up.
Race to the treasure board game.
For 2-4 players. Game duration: 20 minutes. A cooperative game where the players work together as a team against a common obstacle. Ages 5 up.
A heroic 3D stacking game.
Roll for it! : The Roll it! Match it! Score it! Game
For 2-8 players. Playing time: 20-40 minutes. Players take turns rolling dice and matching cards and can steal cards from each other. The first player to 40 points wins. Ages 8+
Rory's story cubes actions.
For 1 or more players. Roll the cubes and make up stories, depict or act out the action shown on the face up images. Ages 8+
Rory's story cubes let your imagination roll wild!
For 1 or more players. Roll the cubes and make up stories based on the face up images. Ages 8+
Sherlock Holmes consulting detective
For 1-8 players. Analyze and solve the greatest mysteries of the Victorian era. Game has ten Sherlock Holmes adventures in which game players are the hero. You are a member of the Baker Street Irregulars working to solve mysteries before the Master! You are either investigating the mysteries as an individual, or trying to win against up to 8 other investigators. Ages 14 and up.
Snug as a bug in a rug : a cooperative game for little kids!
For 2 to 4 players Game duration: 15 minutes. A cooperative game where the players work together as a team against the game and practice counting, colors, shapes, and big and little. Ages 3-6.
For 2-4 players. "In Splendor, you take on the role of a rich merchant during the Renaissance. You will use your resources to acquire mines, transportation methods, and artisans who will allow you to turn raw gems into beautiful jewels."--from instruction booklet. Ages 10+
Spot it Jr.! animals.
For 2 to 6 players. There is always only one matching animal between any 2 cards in this game. Spot it and you win. Ages 4 and up.
Spot it! : Basic Spanish.
For 2 to 8 players. There is always one, and only one, match between any 2 cards in this game. Spot it and you win! For ages 6 and up.
Spot it! : party game for 2-8 players.
For 2 to 8 players. Each card has 8 symbols. One, and only one, symbol exists between any 2 cards. The object of the game is to spot the matching symbol before the other players. Ages 7 to adult.
For 3 to 8 players. This game offers everyone an opportunity to walk a mile in the shoes of both a spy who's close to having their cover blown and a special agent who's hot on the spy's heels. Ages 13 and up.
Survive escape from Atlantis!
For 2-4 players. Duration of play: 45-60 minutes. It's early in the 20th century -- a time of exploration and adventure. The mysterious island of Atlantis has been discovered in the middle of the ocean, and there are rumors of riches! After reaching Atlantis, the explorers are ready to return home with treasure and artifacts. But Atlantis begins to sink! In a panic, the adventurers try to avoid a terrible fate. The luckiest will find a boat to return home while the less fortunate will have to try to swim for it. But nobody will be safe from the sea monsters, sharks, and whales which live in the ocean around Atlantis!--Container. Age 8 to adult.
Sushi go! : the pick and pass card game
Approx. 15 minutes. For 2-5 players. "Pass the sushi! In this fast-playing card game, the goal is to grab the best combination of sushi dishes as they whiz by."--Container. Ages 8+.
For 4 to 12 players. Ages 13 and up Playing time 30 minutes. Each player begins by sketching a TELESTRATIONS word dictated by the roll of a die. The old fashioned sand timer may limit the amount of time they get to execute their sketch, but it certainly doesn't limit creativity! Time's up! All players, all at the same time, pass their sketch to the next player, who must guess what's been drawn. Players then simultaneously pass their guess -- which hopefully matches the original word (or does it??) -- to the next player who must try to draw the word they see -- and so on.
The magic labyrinth Le labyrinthe magique
Game duration: 20-30 minutes. A memory game for 2 to 4 players. For ages 6 to adult.
For 5 to 10 players. Duration of play: 30 min. The Resistance is a social deduction game with secret identities. Players are either members of the Resistance attempting to overthrow a malignant government, or Spies trying to thwart the Resistance. A fundamental rule of the game is that players may say anything that they want, at anytime during the game. Discussion, deception, intuition, social interaction and logical deductions are all equally important to winning. For ages 13 and up.
The scrambled states of America the whimsical mad-dashing geography game.
For 2 to 4 players. Players match their state cards to the commands in the scramble cards to collect the most state cards and win the game. Ages 8 and up.
For 3-10 players. Duration of play: 30-90 min. Players in teams compete to take the most scoring cards in this trick-taking game. Suit plays no part in Tichu, but players are restricted to the type of poker-style sequence lead, and the only trumps are bombs, consisting of straight flushes or four-of-a-kind. The first pair or team to 1000 wins, or players may choose to play a limited number of hands, and the highest score at the end wins. For ages 10 and up.
Ticket to ride the cross-country train adventure game!
For 2-5 players. Duration of play: 30-60 minutes. Players attempt to gain the most points through claiming routes and completing paths of routes through North America. Age 8 to adult..
Playing time: 10 to 20 minutes. Zombie dice is fast and easy for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn!
AND, RECENTLY ADDED:
5 second rule
For 3 or more players. Includes 576 questions on 288 cards. Score the most points by giving three answers before the balls twist down to the bottom of the Timer! Ages 10 & up.
7 wonders duel
For 2 players. Duration of play: 30 minutes. Develop your science and your army, construct prestigious buildings and lead your civilization to victory! 7 Wonders Duel is a stand-alone game in the world of 7 Wonders, made especially for 2 players. Ages 10 and up.
Cardinal Mexican train domino game
For 2 to 8 players. Instructions for 16 domino games are included. Ages 8+.
Choose one! : how well do you know your friends?
For 3-10 players. rom container. Playing time: 20-40 min. Does your friend prefer chocolate or vanilla, window or aisle seat? Answer correctly, win a point and move your piece up one space on the scoring track. First player to move their piece into the winner's circle is the winner. Ages 14+.
Codenames. Top secret word game
For 2-8+ players. Game duration: 15 minutes. "Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: Win or lose, it's fun to figure out the clues"--Container. Ages 14 and up.
For 2-6 players. The rules and goals of the game change when new cards are drawn. A player wins when he or she meets the conditions of the current goal. The cards have an ecological theme. Ages 8-Adult.
Left center right
For 3 or more players. This game consists of three dice and a set of poker chips. Each player starts with three chips and on their turn players roll the three dice. For each "L" rolled, they give a chip to the player on their left. For each "R" rolled, they give a chip to the player on their right. For each "C" rolled they put a chip in the middle of the table. For each dot rolled, they keep their chips. The dice are then passed to the next (clockwise) player. Any player having fewer than 3 chips rolls a like number of dice. If only one player has all of the chips, that player wins the game and claims all the center chips. Ages 6 and up.
Lost cities. Daring adventure for two
For 2 players. Duration of play: 20-40 minutes. For the daring and adventurous, there are many lost cities to find. The search can take you to the Himalayas, the Brazilian rain forest, the ever-shifting sands of the desert, ancient volcanoes and to Neptune's Realm. Of course, you must choose which expeditions to begin and which to leave to others. You may have the opportunity to increase your investment in the search, increasing the rewards for success, but risking more should you fail. The player who finds the right balance will have successful expeditions and win the game.--Container. Ages 10 to adult.
Love letter. Court the royal princess of Tempest
For 2 to 4 players. Duration of play: ca. 20 min. "In the wake of the queen's arrest, all the eligible young men of Tempest (and many not so young) seek to woo Princess Annette. Unfortunately, she has locked herself in the palace, and everyone must rely on those within the palace to bring their romantic letters to her. Will yours reach her first? Love Letter is a game of risk, deduction, and luck, for 2-4 players. Get your love letter into Princess Annette's hands while keeping other players' letters away. Powerful cards lead to early gains, but make you a target. Rely on weaker cards for too long and your letter may be tossed in the fire! "--Publisher website. For ages 10 and up.
My First Carcassonne Game
For 2 to 4 players. Duration of play: 20 minutes. The streets of Carcassonne are filled with kids who are trying to catch the animals set loose for the festival. The city has never been so alive! This version of the modern classic, Carcassonne, has been adapted to allow players of all ages to play together. No need to count points! Each turn, you place a tile to build Carcassonne. When you close a street with one or more kids of your color, you get to put your pawns on the board. Be the first to place all of your pawns to win the game. For ages 4 and up.
For 2 players. Duration of play: 30 minutes. Patchwork is a form of needlework that involves sewing together pieces of fabric into a larger design. In the past, it was a way to make use of leftover pieces of cloth to create clothing and quilts. Today, patchwork is a form of art, in which the designers use precious fabrics to create beautiful textiles. The use of uneven pieces of fabric in particular can result in real masterpieces and is therefore being practiced by a large number of textile artists. To create a beautiful quilt, however, requires effort and time, but the available patches just do not want to fit together. So choose your patches carefully and keep a healthy supply of buttons to not only finish your quilt, but to make it better and more beautiful than your opponent‘s. Ages 8 and up.
Sheriff of Nottingham
For 3-5 players. Duration of game: 60 minutes. "An exciting game of bluffing, bribery and smuggling! As a merchant, you want to make as much profit as you can with your goods, but first you'll have to get past the notorious Sheriff of Nottingham!"--Container. Age 14 and above.
For 2 to 5 players. Duration of play: 15 minutes. A Royalty rousing Card Game. Rise and Shine! The Pancake Queen, The Ladybug Queen and ten of their closest friends have fallen under a sleeping spell and it's your job to wake them up. Use strategy, quick thinking and a little luck to wake these napping nobles from their royal slumbers. Play a knight to steal a queen or take a chance on a juggling jester. But watch out or wicked potions and dastardly dragon! The player who wakes the most queens wins. For ages 8 and up.
Trivial pursuit. World of Harry Potter
For 2+ players. Harry Potter fans test their knowledge of the beloved Harry Potter movies with TRIVIAL PURSUIT: World of Harry Potter. This bite-size edition requires no board and can be carried around in its bite-size wedge case. The 600 questions in six trivia categories include: The Dark Arts, HOGWARTS, Magical Spells & Potions, Magical Objects, Magical People and Animals & Magical Creatures. Ages 8+.
Trophy buck : dice game
For 3-8 players. A quick game lasting 10 to 20 minutes. The 12 custom dice represent bucks. Push your luck to bag the most points, but if you keep rolling too long, you'll startle too many deer and end your turn. Ages 10 and up.
For 1-6 players. Duration of play: 45-90 minutes. "Old-world Tuscany awaits your winemaking skill and strategic cunning. You'll plant vines, harvest grapes, age wines, and fill merchant orders to create the greatest winery in Italy." Viticulture is a worker-placement strategy game. The Essential Edition includes the second edition of Viticulture along with several elements from the original Tuscany Expansion Pack, hand-picked by famed designer Uwe Rosenberg. Ages 13+.
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